Microsoft Flight Simulator is a simulation game developed by Asobo Studio in partnership with Blackshark.ai. It is available on Xbox Series X|S and Windows.
As Environment and Technical Artist, I focused primarily on the procedural generation of buildings and environments. I also developed a workflow for efficiently creating PBR textures from real-world photographs.
PBR Automation
Creating individual PBR textures is relatively simple, but producing them in large numbers quickly can be more challenging.
To streamline the process, I developed a workflow that automated the creation of textures (including realistic facades, doors, windows, and building surfaces), ensuring they closely matched reference images, even those with low resolution.
The process relied on Photoshop scripting, so no 3D software was required, and much of the work was automated to save time and reduce errors.

The workflow was also flexible, allowing for texture adjustments to suit different perspectives, such as fly mode or walking mode.
