2011

Face Noir

Face Noir is a PC-based adventure game developed with the Wintermute Engine, utilizing 2.5D technology (combining pre-rendered backgrounds with real-time 3D characters). Set in New York during the 1930s, the game immerses players in a world of Prohibition, corruption, and an intense economic crisis. The story follows Jack Del Nero, a cynical detective caught up in the search for a missing little girl, whose mysterious existence seems to be known by everyone but understood by no one.

As an Indie Developer, I was responsible for all aspects of the game’s development, including graphics, audio, animations, gameplay mechanics, narrative design, and level design.

A Two-Member Team Challange

Developed by a two-person team—Marco Sgolmin (Programming) and myself (Design & Art)— Face Noir offers 12+ hours of gameplay, 50+ locations, and 15+ characters. The game was well-received for its innovative Reflection Mode and the distinctive atmosphere that enriched the overall experience.

The development took over 2 years.

Face Noir is published by Phoenix Online Studio (US), Daedalic Entertainment (DE, AT, CH), Adventure Productions (IT) and IQ Publishing (PL).
The game is available on Steam and other online stores.

“It is a genuinely entertaining adventure for fans of private eye mysteries, and a solid debut for a promising developer…”

Adventure Gamers

“Face Noir does an excellent job at immersing you in the game world. There are interactive close up scenes which let you feel more involved in the action … the detailed backgrounds are lovely. The grimness of each scene helps you feel like you are there, and the soundtrack is worthy of any noir film.”

Jay Is Games

“Face Noir is able to deliver on several fronts. Mad Orange was dedicated in providing an unique story while continually driving plot twists to further intrigue the player. Also in their effort they illustrated beautiful scenery to allow an appreciating experience while investigating objects”

Capsule Computers

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