OMNI is an educational software designed to make history exploration interactive and visually engaging. Build in Unreal Engine, it offers teachers, researchers, and students an immersive way to navigate through different eras, from the formation of Earth to contemporary civilization.
As the Project’s creator and Developer, I oversee every aspect of production, from visual design and user experience to software architecture and data processing pipelines. This includes Data acquisition (Manual and AI), interpretation, export and simulation, forming a fully integrated system that connects research data with real-time visualization.
Data Elaboration

OMNI is an independent ongoing project developed as a personal initiative. I’m currently exploring opportunities for collaborations or funding to expand its scope and brings its full educational potential to life.
